Hunyuan-GameCraft
Hunyuan-GameCraft is a diffusion-based video generation framework designed for interactive game environments that unifies keyboard and mouse inputs into a shared camera representation space to enable fine-grained action control. The model addresses limitations in dynamics, consistency, and efficiency through a hybrid history-conditioned training strategy and model distillation, trained on over one million gameplay recordings across 100+ AAA games and fine-tuned on synthetic annotated data to improve visual fidelity and controllability. Extensive comparisons demonstrate superior performance in control accuracy, long-term consistency, and dynamic generation compared to existing interactive video generation methods.
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