Letting Claude Play Text Adventures

Letting Claude Play Text Adventures

The author built a system at an AI hackathon that connects Claude to the classic text adventure game Anchorhead via the dfrotz Z-machine interpreter, using a Python wrapper to pipe game output to the LLM and send its commands back. The motivation was exploring whether cognitive architecture-inspired scaffolding could improve LLM agent performance on long-horizon tasks, with text adventures serving as an ideal evaluation domain due to their structured worlds and requirement for hundreds of sequential decisions.

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