Why No AI Games?

Why No AI Games?

HN discussion on the Lantz piece. The recurring thread: game design is slow, iterative craft -- capturing specific emotions and embodied experiences that LLMs can't just generate. The promise that AI will eliminate the "long tail of tedious details" misreads what game development actually is. The tedious details are the game. Designers who obsess over them are the ones who ship things that resonate.

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